2-Hour Character Aura Studies

"Character Swap" / "Adjustment"

"Rush" / "Restoration"

"Enhance" / "Attack Boost"

"Barrier" / "Protection"

Complete Effect Collection

The two meshes used in the Rush / Restoration effect. It was fun to get to experiment with making some more complex mesh shapes, even though these aren't anything to write home about in the end due to the short time constraint, it was nice practice.

The two meshes used in the Rush / Restoration effect. It was fun to get to experiment with making some more complex mesh shapes, even though these aren't anything to write home about in the end due to the short time constraint, it was nice practice.

Texture used in the Enhance / Attack Boost effect. The Spearhead idea is taken directly from Honkai Star Rail, but the pattern and general vibe was based of Fire Emblem Concept Art. Then I added additional cracks to give a bit more texture/depth to it.

Texture used in the Enhance / Attack Boost effect. The Spearhead idea is taken directly from Honkai Star Rail, but the pattern and general vibe was based of Fire Emblem Concept Art. Then I added additional cracks to give a bit more texture/depth to it.

PureRef Reference Sheet - Recorded from Character Techniques in Honkai Star Rail. Bottom-Right is an overview in black/white as well as high contrast to get a better idea of shape and color language used.

PureRef Reference Sheet - Recorded from Character Techniques in Honkai Star Rail. Bottom-Right is an overview in black/white as well as high contrast to get a better idea of shape and color language used.

2-Hour Character Aura Studies

I took a break for a short while from working on my portfolio while job-searching, but it's about time I got back into it. To start things off I wanted to ease myself in with a fun simple little challenge, so I decided to make 4 separate effects over 4 days, allocating myself a maximum amount of time of 2 hours for each effect. I knew that it would probably be a bit tight on time, but I was definitely surprised myself at some of the stuff I managed to get done, even though I did end up cutting corners in the end for some of the effects.

I also based the work off Honkai Star Rail, as (spoiler alert) I'm planning on having my next big flash cool(tm) project be based off re-creating a VFX from that game that I've always wanted to take a stab at, because it feels very iconic to me. Other than that, not much to say, all of the effects are rather simple and basic, but it was cool being able to manage making so much stuff in what is effectively only a single workday, despite the work I did being spread out over 4 days since I just... have other stuff to do as well.

Overall, fun challenge! Might do this again sometime, but I want to tackle a bigger chunkier project first, something real flashy and special.

More artwork